![]() ![]() That's a tool that Tchia can wield at any time, which developer Awaceb has recreated with startling accuracy. There are many moments in my time with Tchia that I could point to as a highlight – that worked to slow my breathing and calm my worried mind from the world around me – although I do want to focus on the ukulele. ![]() Join us all throughout January as we explore the biggest upcoming video games of 2023, and the developers making them. Plenty of games released in the wake of The Legend of Zelda: Breath of the Wild have indulged in free climbing systems, which let you ascend anything in the world without restriction, and open navigation, allowing you to build momentum with physics-based objects around you, although Tchia takes it one step further.īig in 2023 is the GamesRadar+ guide to the most anticipated games of the year. Of course, Awaceb has crafted a heartfelt narrative for you to pursue in Tchia – one which is directly inspired by New Caledonian cultures – although right now it's fun to do anything but. Gliding across gorgeous open plains, catapulting between bending trees, and gracefully scaling mountaintops is an absolute delight, as too is the freedom to head to whatever point of interest that catches your attention after a brief scan of the horizon. Exploration feels fantastic, enough so that you're effectively able to enter a flow state as you gradually gather momentum. What's clear is that Tchia has a strong sense of identity, with its prioritization of movement and locomotion helping to set it apart from other sandbox games already available. Awaceb is a young studio founded by my partner Thierry and myself, two childhood friends from New Caledonia, a small archipelago in the middle of the Pacific Ocean.After playing Tchia, I'm not certain I really understand what the point to all this is, but then I'm also not sure that I care all that much either. Because we grew up there, the incredibly rich and varied cultures of New Cal are deeply rooted in what we do. Honoring the culture, and making it accessible.įor example, the name “Awaceb” itself is local slang for “It’s all good”, or “No worries”.īecause of that, it felt just right to draw from that heritage and insufflate those sensibilities in our next game, Tchia. The approach we are taking with Tchia is first and foremost to build something anyone can understand, enjoy, and immerse themselves into. Making something too instructional or aimed directly at locals would completely defeat the purpose for us, which is why the world, story and characters we are creating are entirely fictional. This also allows us to include some fantastical elements in the mix and build a very unique world where the cultural inspiration isn’t a constraint, but rather an incredibly rich and solid backbone for the game. We are drawing inspiration from the rich and varied local landscapes, flora and fauna, cultures, music, languages, folklores and traditions and bringing our own sensibilities to everything. Bringing people from all over the world to the team also helped a lot in making sure what we are making is enjoyable for anyone who isn’t familiar with the country.Ī fair comparison for our approach is how Studio Ghibli treats Japanese culture in some of their films. They are fantastical places but definitely “feel” very japanese in many ways, and that makes for some super fascinating worlds. It was also important for us to work with locals as much as possible to make sure that the soul of the experience is deeply rooted in those local cultures. ![]()
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